  class Innate_Skill_Enemy_GhostFire < Innate_Skill
    def initialize(actor)
      super(actor)
      @name = '鬼火'
      @type = 1
      @description = '攻击全体目标'
    end
    def use
      super
      make_actions
    end
    def make_actions
      action = Action_Bit.new(@actor, 1)
      action.set_block
      action_flow.add_action(action)
      targets = $game_party.all_alive_actors
      for item in targets
        damge_info = make_damge_info(@actor.atk)
        damge_info.set_hit_animation_id(28)
        action = Action_Bit.new(item, 2)
        action.set_detail(damge_info)
        action_flow.add_action(action)
      end
    end
  end
